I have pondered the other side of a blog I wrote this past summer about our evolution to the next wave of in-game advertising as a marketing mediums. In the post below I tackle the unpaid content issue... but when there are a mass of ads should the content be free? See post below.
As an internet executive who has been around long enough to see the ups and downs of internet business including “dot bomb” and the stock market plunge of agencies and stuck with it to see the rebirth of the internet in Web 2.0, I ask my Web 2.0 marketing and business posse this…Have we not learned anything from Web 1.0?
If we are truly a learning environment filled with Wikis, social networking and smarter spending habits, why are we not leveraging consumer buying power to its fullest?
In Web 1.0, companies failed because they were not fiscally responsible and they continuously gave away products, services and their audiences for free, even though consumers were willing to pay. It just did not work.
In Web 1.0, we found that there could not be free services, no free drives and more importantly no free entertainment. What makes interactive “professionals” of the Web 2.0 revolution think that free video can exist without advertising?
Has someone found a business model that allows companies to barter our products and services and then barter with the Internet service providers and electric company to keep our services running?
I want to begin seeing video sites that leverage distribution models that actually generate dollars for advertisers creating the content and publishers selling the space where the content and consumers are living.
I think we can all glean learnings from the mobile marketing space. The mobile marketing industry is making money! They charge nominal fees to consumers to access branded ring tones, videos and music, therefore making a viable business.
If you are going to offer free content, consumers are willing to sit though 10 seconds of ads to get what they want. Just as they have in the early days of radio, television and the current iterations of music sites, consumers will wait and get great entertainment at the nominal cost of their time. Consumers have shown us time and time again that if the content is good, relevant or worthy of distribution they will pay for it in an “on demand” model. Can you imagine getting an on demand video service without out a subscription to a local cable company? (I think that is referred to as Cable piracy)
While it is not the only way, it is a sure fire way to keep the lights on and employees fed. What I predict is a quick evolution from Web 2.0 to Web 2.0. 1.21, which will help agencies define the Pre-roll space, feed the starving creative mavens producing video content for the web and more importantly separate the girls from the women in this market place.
What are your thoughts???
Like HBO or Showtime we pay for an un altered true game experience without the muck up of advertising. Now that marketers (including myself) are punching up the ads in our online and console games, why are we
paying for that entertainment? No ads... full price. XBOX live with Pre-roll and ads should be free...
What are your thoughts on the topic?